D&D and Roleplay

Roll20 Co-Founder Faces Reddit's Wrath After Banning User from Roll20 Subreddit

It's a case of mistaken identity that might go down in history as a textbook example of poorly run PR. On Tuesday evening Reddit user u/ApostleO posted the following: "After 5 Years On Roll20, I Just Cancelled and DELETED My Account." What followed was a lengthy story that boils down to this: ApostleO was banned from the r/Roll20 subreddit by u/NolanT because he had a username similar to another previously banned user.

7 of the Best D&D Alignment Charts Featuring Inanimate Objects

DND alignment. What is it and how does it work? Truth is, no one really knows, which is probably why 5e stopped leaning so hard on it. The D&D alignment system is really a character building mechanic which gives you an interesting little shorthand to define what your character is all about. It's not perfect, but when it does fit, it just fits.

Tips for Building Homebrew Settings vs. Established Settings in D&D/Roleplaying

In the past, I've written about roleplaying as a service to the player: how roleplaying is, essentially, a mechanism by which a DM or GM allows cool things to happen. The more complex, dynamic, interesting, and unique these things are, the more rewarding -- and the more solid the framework is, the more complex and dynamic it will be.

Tales from the Worst Adventurer's League Game Ever

6:00 PM - There are three other people at the table and they all seem incredibly cool, this is looking good.

6:12 PM - He hasn't looked at my character sheet at all, but I assume that's alright. My randomly generated name is Sidney "Coxswain" Chaos. I may change my real name to this.

6:30 PM - Wait. Did he just tell that girl she can't use chill touch because it's melee? He also called all her spells useless non-melee spells but she has both chill touch and witch bolt. 

How to Schedule a DND Group When All Your Players Are Constantly Busy

As you get older, scheduling DND sessions becomes steadily more difficult. Work, family and other responsibilities all combine to make organizing a regular time slot seemingly impossible. But that doesn't mean that you have to give up on DND, it just means that you need to work a little harder. Organizing a social event today means you need to take control, making decisions and keeping everyone on the same page. 

Running a D&D Event for Kids: Some Observations

A friend of mine has been running D&D events in places like local libraries. These events are often kid-centric -- after all, what kid in 2018 doesn't want to get into Stranger Things-like hijinks with their multi-cultural friends? In my day, we were chased down flickering, blood-soaked halls by brutal and otherworldly monsters on the way to buy a Crystal Pepsi for 5 cents at the malt shop.

Board Games & DND: What Do You Do About the "Creepy Guy/Gal?"

If you're running events, you'll eventually encounter one of them: those people who just have a knack for making everyone around them uncomfortable. Sometimes the problem resolves on its own: they come once, and then never again. Other times it becomes a larger issue. If it's not addressed, it can drive people out of your group. But what can you really do?

D&D Mini Figurine Painting: Enamel vs. Acrylics

I recently co-hosted a D&D mini figurine painting event with an exceptionally talented -- but amateur -- artist. After having already completed the preparations, advertising the event, and steeling myself for the inevitable chaos, I started purchasing supplies. There was only one problem.

"Wait. What kind of paints are you using, there?"

"Enamel. Everything I use is enamel."

"Oh noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooo ooooooooooooo ooooo..."

Building a Balanced Boss Fight in DND & Roleplaying

In the past, we've mentioned that building a balanced boss fight is often more about being able to improvise rather than boss mechanics. Mechanically, there's only so much you can do by crunching the numbers, especially if you run a campaign heavy on improvisation and creativity. Often, you'll find yourself needing to adjust on-the-fly -- and that's fine. The sacred pact between GM and player is that it will be fun and feel fair. And there's an emphasis on "feel."

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