The End is Nigh

The world is coming to an end and you -- and the other players -- are in charge of who to let into your bunker. You have a total of 24 hours to question six refugees regarding their traits, trying to locate two cultists within the pile. And you have to be careful; you only get to vote two people out throughout the game. Each refugee has their own methods of being questioned. Complicating this further is the fact that there may be fanatics amidst the players as well.

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