Women in Board Game Development: All About My Workshop

I have a tendency to do things that are both spontaneous and inadvisable. Recently, I wondered why there weren't more women in board game development. From pure anecdotal evidence, about 20% of the people I see at game shops are women, but only about 6% of the top 100 games are by women. When women do create games, few are solo designers; most are co-designers and usually with a man. But I didn't want to draw any conclusions, I wanted to find out more. So I decided to run a women's development workshop -- and the results were pretty illuminating in a way I didn't expect.

Why Aren't Women Becoming Developers?

When I asked women why they weren't developing more, I got back a ton of answers. For women, they broke down into three categories:

  • Interest.
  • Time.
  • Confidence.

Many women said they had no interest in creating a game. Even the women who played games frequently (2 to 3 times a week) had never thought about creating a game. Women also didn't feel like they had the time; studies have shown that women tend to have five hours less of free time a week compared to men. (Largely, this is because women tend to do chores that men don't see as necessary. So the debate rages on regarding whether women need to have less free time or choose to allocate their resources that way.)

Women also didn't seem confident in their abilities to create a game. It's well known that women are generally more averse to risk than men. Creating a board game requires a lot of risk.

When I asked men, the answers were pretty different. Men said:

  • That they didn't know, because they weren't a woman (fair).
  • That women just aren't fun; in other words, they backpedaled quickly, they don't enjoy leisure activities, but prefer doing things more realistic and grounded. 
  • That women prefer to improve upon things rather than create them. (Initially the verbiage used was "criticize," but it was changed in clarification.)
  • That women never got enough into gaming to understand the mechanics enough to recreate them.

From the male side, it seemed like the emphasis was just on women not enjoying the hobby to the depth that they did.

Running a Development Workshop

I've always had the idea that if something is broken, you fix it. But I didn't know whether this was broken or not. Were women being artificially limited by social constraints? Or did they really just not want to develop games? So I decided to create and heavily advertise a workshop for women in board game development. It was advertised all over town, directly to women, and the results were interesting. 

Firstly, only about 40% of the people who showed up were women, despite it being a Women's Workshop and only advertised online and through social media to people who identified as female. Now, it was an inclusive workshop; men were invited to come as long as they were interested in the topic. But what happened was very different from what had been envisioned.

A few key points:

  • Men dominated the workshop. Not only did they interrupt the women, but one woman visibly started tallying how many times she was interrupted by one male developer. She got to 12 instances within thirty minutes. 
  • One group of men were there to advertise their game. They spent most of their time talking about their game and were not prepared to discuss women's issues at all. 
  • Only one of the women present were interested in actively creating a game.
  • Another woman had been sent by her game-loving husband to find out more information about the game development process. 
  • The one woman who had a game idea confessed that she was never actually going to make it, she just thought it was a fun idea.
  • Many of the women ended up quietly whispering to each other rather than participating with the group, even women who didn't know each other previously.

I know this sounds like a trainwreck, but it really wasn't, because I learned a few things that were important. One, men had a far greater support structure. The men in the group could easily trade information and offer to help each other. The two developers who were working on a game together were clearly helping each other out; one was extremely introverted and the other was extroverted.

This is important, because it's not that women can't work together. Even in this random environment, the women at the table instinctively pulled together. It's that if there are fewer women in the hobby, the odds of them finding each other in order to work together are far lower. Women find it harder to find another female supporting partner. 

The men listened more actively and communicated better when other men were talking. Once, when asked whether she was interested in developing a game, a woman began to answer ("I never really thought--") before being cut off by another man. That man proceeded to talk another 20 minutes or so with two other men without even noticing he had cut her off. This wasn't intentional behavior, it was just supported by the group dynamics. 

To be very clear: the men weren't interrupting and dominating the conversation because they were being rude. They were doing so because that was the way that they related to each other. The one woman who was actively making a game interacted more "like a man" during the workshop and consequently got better results. She also interrupted people and overrode them, and used a lot of body language (leaning into the table) to capture attention. 

Another issue seemed to be the general lack of interest. Though a few women had ideas for games, they weren't passionate about the idea at all, and had no real drive to bring it into fruition. Partly, I wondered if it was specifically because there was little prestige in the idea. As board gaming is still considered to be a bit of a male hobby, there's social prestige for a man who is developing a game. For women, there isn't that level of social prestige yet.

Conclusions

It is dangerous to draw any real conclusions from a sample size of 20 people. But it's important to keep the discussion going. I wanted to know whether women are interested in board game development, and the answer really seemed to be not in this geographic location. That doesn't mean anything about all women.

What it does mean is that women who are interested in board game development have a more difficult road to walk. There aren't a lot of networking opportunities for women. Women need to be more assertive than they are usually comfortable being and they need to be able to be better than men, insofar as they are going to have to do a lot of things on their own because of that lack of support infrastructure. And they're going to need to work with men: men who will help them with their ideas without overriding them. 

There are a lot of things about board game development that I would think would be interesting to women. Board game development requires a lot of skills and not all of them are masculine: crafting, social dynamics, art, and writing. It also helps to have a knowledge of educational theory, which is generally a field that's been dominated by women. And more women play board games than perhaps even women themselves realize -- who hasn't played Monopoly?

But there shouldn't be the idea that everyone has to be interested in everything, either, or that people have to force themselves to be interested in something out of some idea of equality. It's fine to say that there are things that are more interesting to men than women, and it's fine to not stress too much about figuring that out. 

What I will say is that I don't think the board game industry is inaccessible to women. While the women were interrupted quite often, the men were more than happy to try to offer insights into their ideas, and try to help them out. In fact, the men were very eager to share their knowledge and to learn from the women -- the interruptions were simply a part of their own more confident, more aggressive process.

Instead, I think it's a problem of exposure, where up until recently far fewer women were interested in board gaming. While now you can easily see 50/50 groups of men/women at a gaming table, many of the women didn't grow up with board games the way men did, and they don't have the multi-generational interest, such as a father teaching a particularly complex game to his son. This means that most women don't have the culture of valuing games the way that men often do. This may equalize and it may not, all we can do is make sure the resources are available. 

There are 5 Comments

Я незнаю с чего начать…я обычная девушка…мне 18 лет…я ревнивая, наивная, доверчивая, у меня есть парень которому тоже 18 лет, нас разделяет 70 км, он мне сегодня сказал что переписывался с девушкой из другой страны, он дал мне ее ссылку и она действительно с другой страны и она старше его на 2 года….но ещё он мне кинул запись с пошлым намеком и сказал что это не мне, я вспылилась и он начал предъвлять претензии по поводу моей ревности, я спросила кому тогда же он скинул эту запись, он сказал что своему другу, но я не верю, мой парень врал мне уже , но там совсем по мелочи…я уже не могу никому доверять…мне врали много раз. шлюха новосибирская
Я со своим парнем чуть меньше месяца…люблю его безумно….но такое ощущение что я ему не нужна, когда я ревную то он говорит: отвали, а мне больно это слушать. Я пытаюсь ему доверять…но как тут доверять если он что то вечно скрывает…Он каждый раз сидит на моей странице и отшивает парней, а со своей стр пароль не даёт….Да и ещё пару дней назад мы поссорились он сп в контакте поставил на активный поиск со злости и не хочет менять его, говорит что это все глупости( Что я делаю не так? может проблема в самой во мне, что я не умею доверять?

https://xxxhds.com/thepredator/: DIGESTING The Predator Full Movie BOX OFFICE DEBUT IN COMPARISON WITH WHOLE TEAM

20th Century Fox’s The Predator had no difficulty taking the top spot at the box office by having an estimated $24 million, easily documenting last weekend’s winner The Nun, which dropped an impressive 66. 2% to second place with $18. 2 million. This also handily beat fellow newcomers A Simple Favor (3rd place, $16 million), White Boy Rick (4th place, $8. 8 million) and Unbroken: Way to Redemption (9th place, $2. 3 million), nonetheless it still represented one step back, as they say, in the franchise as an entirely. https://tvhds.com/thepredator-fullmovie/ So we’re conking out The Predator’s debut, when compared with the five other films in the Predator franchise, in unadjusted grosses and grosses while adjusting for inflation.

Given the undeniable fact that this franchise has been doing for more than three decades, it’s important we adjust for inflation because it provides added context. Once you have a look at just the raw numbers, The Predator 2018 Full Movie is in the middle of the pack with the third highest debut of the six films. The Predator is definitely behind 2004’s Alien or Predator ($38. 3 million) and 2010’s Predators ($24. 8 million), but it’s which when the actual numbers are available in, it can be adjusted up and overtake Predators in the second spot. It is about ahead of the original 1987 classic Predator ($12 million), 2007’s Aliens compared to Predator: Requiem ($10. 1 million) and 1990’s Predator 2 ($8. 8 million)

However when you adjust for inflation, The Predator drops to fourth place in the franchise with Predator’s adjusted debut of $28. 5 million surpassing The Predator. Alien vs . Predator’s adjusted debut rises from $38. 3 million to $57. 1 million, with Predators’ adjusted take rising from $24. 8 million to $29. 8 million. Predator 2’s debut adjusts up quite a lot from $8. 8 million to $19. 2 million, with Aliens and Predator - Requiem adjusting from $10. 1 million to $13. 5 million as the adjusted franchise low.

https://123moviefull.com/the-predator/: Despite the franchise’s longevity, none of the individual movies were blockbusters by any means, with none of them capable to gross in excess of $100 million. Alien or Predator also holds the top domestic spot for the franchise with $80. 3 million ($119. 8 million when adjusted for inflation), with the movie suffering a massive 67. 3% drop in the second weekend. The original Predator offered second with an unadjusted domestic total of $59. 7 million ($141. 6 million adjusted), followed by Predators in third with $52 million ($62. 5 million adjusted), Aliens compared to Predator - Requiem in fourth with $41. 8 million ($51. 9 million adjusted) and Predator 2 in fifth with $30. 7 million ($67. 2 million adjusted).

What’s particularly disappointing is The Predator Online had one of the worst per-screen averages in franchise history with $5, 945 from a franchise-high 4, 037 theaters. The original Predator took in $7, 413 from 1, 623 theaters ($17, 600 adjusted), while Predator 2 earned $4, 505 per-screen from 1, 950 theaters ($9, 900 adjusted). Alien vs Predator took in $11, 279 from 3, 395 theaters ($16, 800 adjusted), Aliens and Predator - Requiem earned $3, 853 per-screen average from 2, 611 theaters ($5, 200 adjusted) and Predators earned $9, 277 per-screen from 2, 669 theaters ($11, 200 adjusted). The franchise has suffered in other strange ways as well, particularly inside movies’ second weekend drops.

The original Predator and Predator 2 both had decent-to-middling second weekend drops (31. 6% and 52. 8%, respectively), but both films suffered simply because they just weren’t in theaters for very long. https://123moviefull.com/the-predator/: Predator only played in theaters for seven weeks, roughly half of a regular theatrical run these days, while Predator 2 was yanked out of theaters after just a month. The franchise’s top grosser, Alien compared to Predator, was at theaters for 16 weeks, but four of those frames represented drops of a lot more than 60% from the previous weekend, including the 67. 6% drop in the second weekend.

Aliens versus Predator - Requiem posted a 55. 4% second weekend drop, while Predators dropped a monstrous 71. 7% inside the second frame. Whether The Predator will be affected an enormous second weekend drop continues to be seen, as it squares off against Universal’s The House Which has a Clock Within the Walls (3, 300 theaters), Amazon Studios’ Life Itself (2, 500 theaters) and BriarCliff’s Fahrenheit 11/9 (1, 500 theaters). It’s which The Predator’s reign atop the box office is really a one-week affair, if The Predator suffers a huge second frame dip like of its franchise predecessors, and The House Which has a Clock In the Walls puts up some solid numbers.

The Predator Online also took within an additional $30. 7 million overseas to bring its worldwide debut to $54. 7 million, and while that certainly isn’t a blockbuster figure by any means, and also represent more than half of The Predator’s somewhat-modest $88 million budget. Still, the franchise never exactly been a box office juggernaut overseas, and without planned release in China slated for The Predator, 20th Century Fox would possibly not get much help in relation to foreign territories.

During your time on st. kitts has been talk of a sequel to The Predator already, nothing is absolute yet, and this sub-standard debut may force 20th Century Fox to have second thoughts about the future of this franchise. In fact, the film was marred by scandal, when it was says one of the cast members, Steven Wilder Streigel, must have been a registered sex offender, who a scene with Olivia Munn where he hits for a laugh repeatedly.

Streigel is often a good friend of director Shane Black, but once Munn become experienced in his past, she approached the studio and lobbied for the scene Streigel what food was in to get cut, which it had been. It’s which the negative press surrounding this, and the treatment of Munn by the studio and her cast members, might have played a component in Watch The Predator Online Free https://fullmoviefree.net/thepredator/ under-performing at the box office. Or it’s simply which this franchise carries a finite group of fans, and while they often appear rather consistently, their numbers as a total may not be as big as the studio expected them to be.

Получить автокредит на отечественный автомобиль предлагают на сегодняшний день многие банки и автосалоны. Ведь машины родного производства (сборки) занимают достаточную долю отечественного авторынка и пользуются спросом у наших автолюбителей благодаря своей относительно невысокой цене, которая позволяет сделать доступным и беспроблемным их приобретение, в том числе с помощью автокредитования.До начала 2012 года получить автокредит на отечественный автомобиль можно было по льготной программе, которая была принята во время кризиса для поддержки отечественного автопроизводителя. Несмотря на окончание ее действия, автомобили, выпускаемые в России, продолжают пользоваться спросом при покупке машины в кредит.

В настоящее время банковские организации предлагают различные программы автокредитования для покупки отечественных машин, причем как новых, так и автомобилей с пробегом. Кроме классической схемы кредитования, согласно которой заемщик должен предоставить в банк пакет документов с полной информацией о своем материальном положении, можно воспользоваться программами быстрого кредитования, которые позволяют уменьшить бюрократические препоны на пути получения кредита и способствуют более простому и быстрому приобретению автомобиля.

Кроме того, при более скромном финансовом положении можно рассмотреть вопрос приобретения машины с пробегом. Но поскольку при любом автокредитовании требованием банка является залог приобретаемого автомобиля до полной выплаты суммы кредита, то иногда возникают сложности, связанные с тем, что не каждый подержанный автомобиль отечественного производства может быть принят банком в качестве приобретаемого в кредит. Вообще, при приобретении в кредит любых подержанных машин к технике предъявляются повышенные требования, в частности ограничение по возрасту транспортного средства. Однако если для иномарок этот срок составляет 7 лет, то при кредитовании покупки отечественных авто б.у. машину старше пяти лет банки даже рассматривать в качестве залога не будут, так что получить автокредит на отечественный автомобиль старше пяти лет даже не стоит рассчитывать.
http://96master.com/home.php?mod=space&uid=72202
http://almofkr.com/mktbr/
http://blog.weisaiweb.com/index.php/archives/23/#comment-377
http://grifis.iobloggo.com/archive.php
http://divina.iobloggo.com/478/murphy-revenge/