Crossfire is a fun but forgettable hidden role game, similar to a cross between Two Rooms and a Boom and Secrets.

A five to ten person party game, Crossfire is a hidden identity deception game with a twist. Crossfire is similar to a combination of "Two Rooms and a Boom" and "Secrets." Players take on roles such as agents, assassins, and bystanders, with competing goals: agents want to kill assassins, assassins want to kill the VIP, and the bystander just doesn't want to get shot.

3 Minutes to Decide

The game is a little different from The Resistance and similar games in that there's a three minute time limit. That means that discussion has to go on very quickly. Rather than testing players on missions, the game has a unique mechanic. Players look at their role card and then pass to the left. They look at that card and then they pass it to the left. Then every third player takes the cards next to them, shuffles them, and redistributes. This creates blocks of three individuals who roughly know who is in their own proximity.

Multiple Roles Enhance Replayability

The multiple roles in Crossfire mean that you can play it several times and have a completely different experience. Bodyguards can protect the VIP and bombers drastically change the game because they can kill everyone. There's a lot of arguing and there's a lot of back-and-forth, especially because of the three minute timer. Decoys can also be added, who have one express purpose: to just try to get shot. 

The Verdict

Crossfire probably won't become a popular staple, though it's a fun game to play a few times. The strange shuffling mechanic (shuffling patterns change depending on the number of players) throws new players off, and ultimately there's not a lot there; the shuffling gimmick is the only thing keeping people from really guessing who everyone is, and from there it's mostly just uniformed arguing. However, we did discover that it's greatly enhanced by the inclusion of fake guns and sound effects.