Junk Orbit Board Game Review (Renegade Game Studios)

6

A clever game in a stupid box, Junk Orbit puts players in the role of intersteller trash men, trying to complete their deliveries while also managing their fuel. To navigate, you'll need to jettison both trash and goods, attempting to transport items from one area to another. Meanwhile, everyone else will be dropping their junk and hitting you with their junk -- as one does. With the right strategy and fuel management, you can be the most successful delivery service ni sace.

Junk Orbit Board Game Details

Players: 2 to 5

Game Time: 30 Minutes

Age: 10+

Genre: Delivery / Collection 

How is Junk Orbit Played?

During setup, each player gets a few pieces of junk, and then several circular systems are displayed in the middle. Around these systems are positioned deliveries -- each delivery has a destination on it, which is where it needs to go. Players select a ship, each of which is a sort of rip off of a well-known science-fiction vessel (such as the Tardis), and each of which has a special ability. These special abilities seem to vary greatly in utility. 


These brightly colored tiles are deliveries waiting to be picked up.

On each player's turn, they need to jettison their "junk" (which is their fuel) in a direction. They will then move in the opposing direction. They get to collect anything they land on. Each item of junk has a specific value, which is the exact amount of spaces the players must move. They then collect anything in the space they've landed on.

The goal of each player is to pick up deliveries (which can also be jettisoned as junk/fuel) and deliver them. Once delivered, the items are added to your victory points. The dual role of deliveries themselves as potential fuel (and the way both fuel and deliveries stack up on each individual area) adds some elegance to the game.

How Do You Want to Play?

Junk Orbit has cute mechanics that tie into its theme, and it does give you a variety of play options. You can be aggressive, attempting to hit other players so they remain low on fuel. You can try to collect a bunch of deliveries at once to the exact same place. You can jettison high value deliveries to complete smaller deliveries faster. You can try to horde things and fuel. And ultimately nothing is ever destroyed, just moved.


Players need to navigate systems, moving goods from one area to another. 

Your special ability will determine how you play to some extent; there's one ship that can complete multiple deliveries adjacent to it, which makes it useful to horde deliveries to a single system.Most players are going to be ignoring each other and just completing their own actions, with some quid-pro-quo junk-hitting periodically. Players will need to manage their actions and there will be times when players need to figure out what's more important: completing one more delivery, or trying to race to find more fuel?

But Why the Cylinder?

There's really only one major problem with this game: I hate this box. I hate it so much it made me not want to play it. It's a useless waste of space that doesn't stack right on your shelf. It is half empty and means nothing. There is absolutely no reason this game couldn't have been put in a box; it's just an expensive, dumb gimmick, and I hate it.


AHHHHHHHHHHHH

I hate it so much that I can't even recommend the game, really, because then you'd have this box on your shelf. And the game, as I've noticed is actually fun, fast to play, and quite easy to get into, but the box is just miserable and dumb and I hate it. 

That said, the art is cute.

Junk Orbit Board Game Review
  • PRO: A well-themed, casual space delivery game that has cute art.
  • CON: WHY A CYLINDER?