Flash Point Fire Rescue (Indie Boards & Cards) Game Review

"Well, we got the dog out. That means we succeeded, right?"

"But there was still a kitty in there."

"Oh no."

"Oh no."

Flash Point looks like a themed Monopoly. I'm hesitant to say that because it's objectively not a true thing. But it really feels like a cheap Hasbro game when you look at it. The character tokens are devoid of personality -- strangely 3D and glossy, like a Sim. The board is simple and bright; someone's illustrator project.

So when my friends whipped it out, my initial reaction was "no."

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The Fugitive (Fowers Games) Game Review

The Fugitive is an older two-player game (and by older, I mean 2016 -- look, time's passing quite quickly in this industry) that has a lot going for it, and I don't just mean its cute little briefcase box. Good two player games are pretty rare; I usually find myself whipping out a deck builder if I need to kill time. Many games can be played in a two player mode, but they don't feel built for two players. 

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Tips for Engaging New Players in DND and Roleplaying

New players hesitate. It's really just a given. Even seasoned players can sometimes find themselves freezing up when presented with a new group. But it doesn't have to feel like a train wreck. Here are a few tips for getting players engaged, whether you're running a one-off storytelling RP or a long running 5e campaign.

Dice Throne (Mind Bottling Games) Board Game Review

"Do I just hate games?" I wondered as I played Dice Throne. "I'm pretty sure I don't hate games, but I'm starting to feel like I hate games." 

Dice Throne is an extremely well put together game that supports 1v1, 2v2 and 3v3 combat, with a total of six different characters: barbarian, monk, moon elf, pyromancer, shadow thief, and paladin. Each of these characters comes with their own deck, board, and dice, and everything fits neatly within their own assorted slots. The game feels good. It looks good. And there's a lot going on in it.

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Cards Against Humanity "Redistributes Wealth"

Every year Cards against Humanity tries to do something a little unusual for the holidays. Once, they sold "absolutely nothing" -- as in, there was nothing in the box. Another time, they did put something in the box... cow manure. At one point, they used money to dig a giant hole for no reason at all. Just kept digging as long as the dollars kept coming. And just a few months ago, they collected money to purchase land on the border of Mexico, to make it more difficult for Trump to build a wall.

The Donner Dinner Party (Chronicle Books) Game Review

I have a secret confession: I'm tired of social deduction / hidden role games. They almost always play out the exact same way: people yell, and whoever yells loudest wins. 

But they're still enjoyable, provided that the mechanics are all there. In order to be engaging, a social deduction game needs to give someone enough material to work with on both ends. One side needs to be able to achieve plausible deniability. The other side needs to be able to figure things out despite that deniability.

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Azul

Azul is an attractive, high-quality puzzle game built for two to four players. Fast to setup, intuitive, and with two different game modes, it is designed to be replayed. 

Rating: 
Average: 6 (1 vote)

We Accidentally Fed Hitler Chicken Biscuits in Fiasco

Fiasco is a story-telling RPG system for three to five people -- and one of the major benefits to Fiasco is that you can, essentially, do anything you want with it. There are hundreds of player-made kits for different settings, and each of these settings come with pre-made builds. As a story-telling role-playing system, everyone involved is able to craft their own characters and attain narrative control. But that also means that, of course, it can go completely off the rails.

Fallout Game Review (Fantasy Flight Games)

"Well, i guess I have to play Fallout." 

"You don't have to."

"I'm going to, though."

I always hesitate when I see a board game come out based on an existing IP. 80% of them are mindless cash-ins: reskins of old games that add nothing to the mechanics. But that doesn't mean I'm not susceptible to them, either. Slap Fallout on pretty much anything, and I'll be there.

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