Reviews - Party Games

Human Era Board Game Review (Lay Waste Games)

Humans, cyborgs, and machines all vie for control over the universe in this time-travel social deduction game. In Human Era, players take turns meddling with time and space. Humans want to restore the original timeline (which they destroyed). Machines want to sabotage them. And cyborgs, well, cyborgs just want to be on the winning side. The Human Era is an attractive mix of abstract strategy and social deduction that nevertheless perplexed us, for reasons that we'll unfold below.


Red Dragon Inn Board Game Review (Slugfest Games)

You've already explored the dungeons, killed the big bad, and probably burned down a tavern or two. Now it's time to spend the loot. Red Dragon Inn is a game about what happens after the adventure is over. Players drink, gamble, cheat, and attack each other all with the goal of being the last one standing. Once your health goes down enough and your drunkenness goes up enough, you're out of the game for good. Red Dragon Inn is a particularly good introductory game -- even if it is mostly random.


House of Danger Card Game Review (Z-Man Games)

When was the last time you read a Choose-Your-Own-Adventure? House of Danger is a cooperative, narrative card game based on a 1982 Choose-Your-Own-Adventure by R.A. Montgomery. In House of Danger, players control a psychic detective, with the goal of navigating through the five chapters that comprise the entire story. But House of Danger isn't just a collection of CYOA passages; it's a system that's designed to make exploration fun, rewarding, and dangerous.


Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre Card Game Review (Cryptozoic Entertainment)

In the running for the longest game name ever, Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre is a set collection spell-casting battle royale card game played in multiple rounds. With a quirky art style ripped from an Adult Swim special, Epic Spell Wars is a casual, unpredictable game that really doesn't have a lot of strategy to it. Damage comes fast and hard, and there are a number of interesting and unique spell combinations with which to battle your foes.


Sushi Go Party Card Game Review (Gamewright)

Sushi Go is a game about attempting to eat food that is far too adorable to eat. A simple party game that plays a large number of people, Sushi Go is often whipped out at birthday parties and other casual gatherings. It's a good example of how unobjectionable-yet-memorable art can make a game. Sushi Go is a pick-and-pass set collection game, in which players try to make up specific sets of sushi in order to score points. The only decision players usually need to make is which card to keep.


Mysterium Board Game Review (Asmodee/Libellud)

A cooperative, asymmetrical murder mystery game released in 2015, Mysterium quickly became an award-winning staple on many shelves. In Mysterium, one player is a ghost, giving out clues to detectives and attempting to coax them to guess a person, place, and thing. Once every detective has figured out their person, place, and thing, the ghost helps them zero in on the correct one. Everyone is working together in Mysterium, with one complication: clues can only be delivered in the form of extremely obscure cards, serving as ghostly visions.


Sub Terra Board Game Review (Inside the Box)

You and your curiously diverse, international team of spelunkers have been trapped in a mysterious and dangerous cave. Horrors and environmental hazards lurk around every corner: can you get out alive? (Spoiler: probably not.) Sub Terra is a cooperative game like no other, in the sense that more than any other cooperative game, it may make you want to kill everyone around you, leaving them for dead despite your win conditions.