Set Collection Board Game Reviews

Deja Vu Fragments of Memory Board Game Review (Asteria)

Help the nameless girl discover her true identity in Deja Vu: Fragments of Memory, a set collection, abstract strategy board game played with up to four players. Deja Vu is a beautiful game with a lot going on; in fact, it's a game of sharp contrasts. If you enjoy games like Splendor, you'll probably like Deja Vu -- but be warned it's a little more in-depth than traditional set collection games, and it can be just about as complex as you want to make it.


Human Era Board Game Review (Lay Waste Games)

Humans, cyborgs, and machines all vie for control over the universe in this time-travel social deduction game. In Human Era, players take turns meddling with time and space. Humans want to restore the original timeline (which they destroyed). Machines want to sabotage them. And cyborgs, well, cyborgs just want to be on the winning side. The Human Era is an attractive mix of abstract strategy and social deduction that nevertheless perplexed us, for reasons that we'll unfold below.


Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre Card Game Review (Cryptozoic Entertainment)

In the running for the longest game name ever, Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre is a set collection spell-casting battle royale card game played in multiple rounds. With a quirky art style ripped from an Adult Swim special, Epic Spell Wars is a casual, unpredictable game that really doesn't have a lot of strategy to it. Damage comes fast and hard, and there are a number of interesting and unique spell combinations with which to battle your foes.


Sushi Go Party Card Game Review (Gamewright)

Sushi Go is a game about attempting to eat food that is far too adorable to eat. A simple party game that plays a large number of people, Sushi Go is often whipped out at birthday parties and other casual gatherings. It's a good example of how unobjectionable-yet-memorable art can make a game. Sushi Go is a pick-and-pass set collection game, in which players try to make up specific sets of sushi in order to score points. The only decision players usually need to make is which card to keep.


London Dread Board Game Review (Grey Fox Games)

Unravel a plot to destroy the world in London Dread, a story-driven cooperative board game that focuses on time-keeping and programming. In London Dread, players take on the role of an ecclectic cast of Victorian London characters, including both a nun and a stripper (the two things women can be). Players must plan out how they will traverse the city during the time they have, placing their action and movement on their own personal clock.


Lightning & Bolt Board Game Review (David Somerville)

An asymmetrical tile-matching game set in a world of superheroes and robots, Lightning & Bolt is a small box of whimsical fun. Initially intended as a two-player game that a parent could play with their child, Lighting & Bolt hit the three-player stretch goal during its Make 100 campaign. And though it is intended for children, it's also a solid introductory game for those who don't play a lot of games.


Valeria: Card Kingdoms Game Review (Daily Magic Kingdoms)

"I know, let's play Valeria." "Which Valeria?" "You know, the one with the cards." There are three versions of Valeria, they all use cards, and -- more confusingly -- they all use the same art. But if it isn't broken, why fix it? Valeria: Card Kingdoms is a fast-paced recruitment and resource gathering game, which operates like a cross between Splendor and Catan. In Valeria, players build strength, kill monsters, and develop their kingdoms. 


Dinosaur Island (Pandasaurus Games) Game Review

If you're of a certain age, you probably remember the old simulation games where you ran a zoo or a park. These weren't the games of today, in which you build sprawling 3D environments. They were 2D games, in which you placed animals in little slots and attempted to make the best attractions. Dinosaur Island is a lot like that: you're trying to build a theme park in 2D space, to create the best attractions and make the most money. But if your park becomes too dangerous, dinosaurs will start eating the guests.