All Game Reviews

Gloom of Kilforth Game Review

Gloom of Kilforth is an atmospheric many decked card game that can be played both competitively and cooperatively. In Gloom of Kilforth, players progress their own individual plotline and gain power, ultimately fighting bosses to win. To progress, players need to explore, confront encounters, battle monsters, and collect cards that contain certain keywords. Additional environmental weather effects further impact gameplay. 


The End is Nigh Game Review

The world is coming to an end and you -- and the other players -- are in charge of who to let into your bunker. You have a total of 24 hours to question six refugees regarding their traits, trying to locate two cultists within the pile. And you have to be careful; you only get to vote two people out throughout the game. Each refugee has their own methods of being questioned. Complicating this further is the fact that there may be fanatics amidst the players as well.


Dracula's Feast Game Review

Dracula is throwing a party... and there's a healthy cast of creatures invited. The Boogie Monster, Dr. Jekyll, Van Helsing, and even Alucard are all invited to Dracula's masquerade, and are tasked with determining who every guest is. In this hidden role game, every player has their own role, and they (with some exceptions) need to guess everyone else's role. While there are unlimited guesses, guests need to reveal their own card when they make an attempt -- thereby making it easier for everyone else.


Shadowrun Zero Day

I don't get to play a lot of two player games. And it's a shame, because I really love them; a well-balanced two player game leads to some of the most satisfying strategic moments. That being said, it can also lead to some exceptionally frustrating moments.


Tiny Epic Quest

I've been wanting to play Tiny Epic Quest for months -- and it's completely because of the box. Like any of the other Tiny Epic games, it comes in a miniscule box that's packed to the brim. Unlike other Tiny Epic games, it's pretty complex.

We opened the Tiny Epic Quest box a few times but the setup was a little overwhelming. For a tiny box to come with twelve pages of rules is fairly overwhelming. But eventually we had no choice: we had to break it out.


Century: Spice Road

An attractive, well-themed game, Century: Spice Road is a competitive resource management game in which players collect cards that allow them to acquire and transform four different types of spices. Throughout the game players develop special sequences of creating, trading, and upgrading their spices, which allows them to purchase cards that give them victory points. Once a player has collected five cards, the game ends. 


Asking for Trobils

Born on Kickstarter in 2014, Asking for Trobils is a space-themed worker placement game in which your task is to throw the trobils into the sun -- before they consume us all. Supporting up to seven players, Asking for Trobils is a relatively fast-paced game with a "bouncing" mechanic; when players are bounced off the board, they get to reposition themselves.


Nefarious: The Mad Scientist Game!

For some reason, the "evil scientist" genre never particularly appealed to me. Don't get me wrong, I loved Dr. Horrible's Sing-a-long Blog -- and the 60% of Young Frankenstein that isn't horrifying by modern standards. But somewhere in between the minions and the constant influx of bespectacled, white lab adorned madmen, I just got lost. Perhaps it's because the trope is so strangely specific. Perhaps it was just over-saturation.


Magic Maze

You're adventurers about to embark on a dangerous journey. But first it's time to gear up! Raid the local high fantasy mini mall with your group -- there's only one catch. Each of you is responsible for a set of individual movement types, you can't talk, and there's a timer. Did I say one catch? It's more like a dozen. 


T.I.M.E. Stories

Rather than a strict review, I have an entire story about T.I.M.E. Stories. First thing's first: T.I.M.E. Stories is actually a game system, complete with save states. In T.I.M.E. Stories you play time travelers who are going back in time to solve mysteries, many of which are being caused by other time travelers. You are part of an agency cleaning up the mess. Because of this, you're  expected to fail once or twice and there are multiple plotlines you can go through. The T.I.M.E. Stories company regularly releases new modules to play.


The Game

I've never before played a game that was so thoroughly innocent yet so close to causing bloodshed. The Game is an incredibly simple card game. 1 through 5 players have a hand of cards labeled from 2 to 99. Their goal: to lay the cards down in four piles in hopes of putting down all their cards. Two of these piles start at 1 and go up, while two of the piles start at 100 and go down. 

I have no pictures of this game because no one wants to remember playing it.



I first encountered Dimension at Gencon in, you know, the ordinary way -- bumping up against plastic picnic tables and immediately hearing a row of curses. Dimension is a timed strategy game that also relies on some dexterity. Not a lot of dexterity, but more than you get from a flimsy table covered in plastic sheeting. In Dimension, players have seconds to organize eleven or fewer balls in a pyramid, following certain rules. These rules can be not only complicated but even directly contradict each other. Some example rules include: